RustOverlay test
Offline 86.150.56.94:28015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:08 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustOverlay test?
These are the Rust Pop Watch lists that include RustOverlay test: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustOverlay test mean?
For the server browser, RustOverlay test lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does RustOverlay test rank against other Rust servers?
Player hours over the last week rank RustOverlay test at #13,039, within the top 59% of ranked servers.
How many players are on RustOverlay test right now?
The last sighting of RustOverlay test was 9 days 3 hours ago, and it is offline now.
Server details
Is RustOverlay test online, and how reliable is it?
RustOverlay test shows as offline, last spotted 9 days 3 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 17 October 2026.
Where is RustOverlay test located?
No region is published by RustOverlay test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 86.150.56.94:28015.
Which Rust version is RustOverlay test on?
Rust network protocol 2634 and build 167781 is the version RustOverlay test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on RustOverlay test when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on RustOverlay test?
The record of RustOverlay test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 11 days 1 hours is when the present world was made.
Rules and settings
Which map does RustOverlay test run?
The map on RustOverlay test is procedural, made by the game.
What are the rules and settings on RustOverlay test?
Nothing in the name tells you the gather rate on RustOverlay test. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join RustOverlay test?
Enter client.connect 86.150.56.94:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.