Vehicle Testing
Offline 86.164.122.205:28015 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 16:15 UTC37d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Vehicle Testing?
You'll find Vehicle Testing on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Vehicle Testing mean?
The game's server browser picks up these tags from Vehicle Testing: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Vehicle Testing rank against other Rust servers?
A seven-day player-hours placing of #13,814 puts Vehicle Testing in the top 60% of all ranked servers.
How many players are on Vehicle Testing right now?
Vehicle Testing went quiet 37 days 16 hours ago and is offline at the moment.
About the server
Is Vehicle Testing online, and how reliable is it?
Down at the moment: Vehicle Testing was last seen 37 days 16 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 21 September 2026.
Where is Vehicle Testing located?
No region is published by Vehicle Testing. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 86.164.122.205:28015.
Which Rust version is Vehicle Testing on?
On Windows, Vehicle Testing runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Vehicle Testing when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Vehicle Testing?
Vehicle Testing's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 37 days 17 hours.
Rules and settings
Which map does Vehicle Testing run?
The map on Vehicle Testing is procedural, made by the game.
What are the rules and settings on Vehicle Testing?
The name of Vehicle Testing says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Vehicle Testing?
The console method: start Rust, press F1, and type client.connect 86.164.122.205:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.