Local_Test
Offline 86.174.170.175:28015 checked 36d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local_Test?
You'll find Local_Test on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local_Test mean?
The game's server browser picks up these tags from Local_Test: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Local_Test rank against other Rust servers?
A seven-day player-hours placing of #13,219 puts Local_Test in the top 57% of all ranked servers.
How many players are on Local_Test right now?
Offline now, Local_Test was last spotted 36 days 15 hours ago.
About the server
Is Local_Test online, and how reliable is it?
Down at the moment: Local_Test was last seen 36 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 22 September 2026.
Where is Local_Test located?
There is no region from Local_Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 86.174.170.175:28015.
Which Rust version is Local_Test on?
On Windows, Local_Test runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Local_Test?
Too few wipes are on record for Local_Test to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 36 days 15 hours.
Rules and settings
Which map does Local_Test run?
The map on Local_Test is procedural, made by the game.
What are the rules and settings on Local_Test?
No gather rate appears in the name of Local_Test. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Community is its listing in the server browser. The VAC anti-cheat from Valve is off.
How to join
How do I join Local_Test?
The console method: start Rust, press F1, and type client.connect 86.174.170.175:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.