TEAM PROJECT
Online EU 87.117.33.33:28015 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 18:11 UTC, in 1d 8h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC5d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:46 UTC14d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC24d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC36d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC39d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC45d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TEAM PROJECT?
You'll find TEAM PROJECT on the following Rust Pop Watch lists: European Rust servers, live, Modded Rust servers, live and The battlefield crowd, counted. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on TEAM PROJECT mean?
The game's server browser picks up these tags from TEAM PROJECT: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): It has 150 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^w (Weekly): Every week brings a wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Its place in the server browser is under Europe. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does TEAM PROJECT rank against other Rust servers?
For the last seven days of player hours, TEAM PROJECT sits at #14,527, inside the top 65% of ranked servers and at #2,488 in Europe.
How many players are on TEAM PROJECT right now?
TEAM PROJECT is holding 0 players, with 150 slots in total. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 08:00 UTC, averaging 0 players.
Server facts
Is TEAM PROJECT online, and how reliable is it?
As of now, TEAM PROJECT is online. It was up 1% of the time over the last 7 full days, 1 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Where is TEAM PROJECT located?
In Europe, TEAM PROJECT lists itself with its EU tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 87.117.33.33:28015.
Which Rust version is TEAM PROJECT on?
On Linux, TEAM PROJECT runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on TEAM PROJECT when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 50% of its recent wipes. The crowd fell under half by day 3 whenever it did not hold.
What is the wipe schedule on TEAM PROJECT?
Its tag sets the prediction, because TEAM PROJECT's recorded wipes are too few to confirm the schedule. The next wipe is pencilled in for Friday 30 October at 18:11 UTC. Its current world has been live for 5 days 15 hours. Weekly is the wipe rhythm its tags set out.
Rules and settings
Which map does TEAM PROJECT run?
The procedural map on TEAM PROJECT measures 1,750 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page. On the map name: Custom Map.
What are the rules and settings on TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. Groups go up to 8 players, which is the default. battlefield is the game mode, fast PvP with high rates and kits. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join TEAM PROJECT?
Enter client.connect 87.117.33.33:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.