MeRatlos_Test
Offline 87.185.59.211:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include MeRatlos_Test?
These are the Rust Pop Watch lists that include MeRatlos_Test: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on MeRatlos_Test mean?
These are the tags MeRatlos_Test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does MeRatlos_Test rank against other Rust servers?
The last seven days of player hours place MeRatlos_Test at #15,991, in the top 71% of all ranked servers.
How many players are on MeRatlos_Test right now?
MeRatlos_Test went quiet 25 days 8 hours ago and is offline at the moment.
Server details
Is MeRatlos_Test online, and how reliable is it?
MeRatlos_Test shows as offline, last spotted 25 days 8 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 4 October 2026.
Where is MeRatlos_Test located?
There is no region from MeRatlos_Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 87.185.59.211:28015.
Which Rust version is MeRatlos_Test on?
Rust network protocol 2634 and build 166652 is the version MeRatlos_Test runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on MeRatlos_Test?
MeRatlos_Test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 25 days 8 hours is when the present world was made.
Rules and settings
Which map does MeRatlos_Test run?
The map on MeRatlos_Test is procedural, made by the game.
What are the rules and settings on MeRatlos_Test?
The name of MeRatlos_Test says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join MeRatlos_Test?
Enter client.connect 87.185.59.211:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.