LinuxGSM
Offline 88.198.49.120:28015 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 22:04 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include LinuxGSM?
You'll find LinuxGSM on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LinuxGSM mean?
These are the tags LinuxGSM publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does LinuxGSM rank against other Rust servers?
A seven-day player-hours placing of #16,066 puts LinuxGSM in the top 71% of all ranked servers.
How many players are on LinuxGSM right now?
The last sighting of LinuxGSM was 34 days 15 hours ago, and it is offline now.
Server facts
Is LinuxGSM online, and how reliable is it?
Down at the moment: LinuxGSM was last seen 34 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 24 September 2026.
Where is LinuxGSM located?
No region is published by LinuxGSM. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 88.198.49.120:28015.
Which Rust version is LinuxGSM on?
On Linux, LinuxGSM runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on LinuxGSM when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on LinuxGSM?
Too few wipes are on record for LinuxGSM to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 15 hours.
The rules
Which map does LinuxGSM run?
LinuxGSM uses a procedural map, which the game generates.
What are the rules and settings on LinuxGSM?
Nothing in the name tells you the gather rate on LinuxGSM. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join LinuxGSM?
The console method: start Rust, press F1, and type client.connect 88.198.49.120:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.