TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 10h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TEAM PROJECT?
These Rust Pop Watch lists include TEAM PROJECT: European Rust servers, live, Modded Rust servers, live and The battlefield crowd, counted. These are the filters that list it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEAM PROJECT mean?
These are the tags TEAM PROJECT publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): The server browser lists it under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does TEAM PROJECT rank against other Rust servers?
For the last seven days of player hours, TEAM PROJECT sits at #15,481, inside the top – of ranked servers and at #2,534 in Europe.
How many players are on TEAM PROJECT right now?
The last sighting of TEAM PROJECT was 39 days 12 hours ago, and it is offline now.
About the server
Is TEAM PROJECT online, and how reliable is it?
TEAM PROJECT shows as offline, last spotted 39 days 12 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 20 September 2026.
Where is TEAM PROJECT located?
With its EU tag, TEAM PROJECT lists itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 89.105.199.215:28015.
Which Rust version is TEAM PROJECT on?
On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on TEAM PROJECT?
The estimate for the next wipe on TEAM PROJECT rests on weekly: 7 days after its last wipe. Sunday 1 November at 08:43 UTC is the date its next wipe is due. 39 days 13 hours is when the present world was made. Weekly is the wipe rhythm its tags set out.
The rules
Which map does TEAM PROJECT run?
TEAM PROJECT uses a procedural map, which the game generates.
What are the rules and settings on TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. The group limit is 8 players, the game's default. kits and high rates drive fast PvP: that is the battlefield mode. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join TEAM PROJECT?
Enter client.connect 89.105.199.215:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.