TEAM PROJECT
Offline EU 89.105.200.135:28015 checked 32d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 18:39 UTC36d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TEAM PROJECT?
You'll find TEAM PROJECT on the following Rust Pop Watch lists: European Rust servers, live, Modded Rust servers, live and The battlefield crowd, counted. These are the filters that list it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEAM PROJECT mean?
The game's server browser picks up these tags from TEAM PROJECT: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): There are 150 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): Its place in the server browser is under Europe. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT takes #16,840 on seven-day player hours, a top 72% spot overall and #2,572 across Europe.
How many players are on TEAM PROJECT right now?
TEAM PROJECT went quiet 32 days 18 hours ago and is offline at the moment.
Server facts
Is TEAM PROJECT online, and how reliable is it?
The server TEAM PROJECT is not online now; 32 days 18 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 16 September 2026.
Where is TEAM PROJECT located?
With its EU tag, TEAM PROJECT lists itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 89.105.200.135:28015.
Which Rust version is TEAM PROJECT on?
On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on TEAM PROJECT?
Its tag sets the prediction, because TEAM PROJECT's recorded wipes are too few to confirm the schedule. The next wipe is pencilled in for Tuesday 3 November at 18:39 UTC. The world it is running now dates from 36 days 18 hours. The tags say wipes happen every week.
The rules
What are the rules and settings on TEAM PROJECT?
Nothing in the name tells you the gather rate on TEAM PROJECT. Eight players per group: that is the game's default. It runs battlefield, kits and high rates drive fast PvP. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join TEAM PROJECT?
Enter client.connect 89.105.200.135:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.