TEAM PROJECT
Offline EU 89.105.200.145:28015 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 13h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TEAM PROJECT?
These Rust Pop Watch lists include TEAM PROJECT: European Rust servers, live, Modded Rust servers, live and The battlefield crowd, counted. These are the filters that list it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEAM PROJECT mean?
For the server browser, TEAM PROJECT lists these tags: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): Slots: 150; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Its place in the server browser is under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT takes #15,871 on seven-day player hours, a top 71% spot overall and #2,537 across Europe.
How many players are on TEAM PROJECT right now?
TEAM PROJECT went quiet 34 days 10 hours ago and is offline at the moment.
About the server
Is TEAM PROJECT online, and how reliable is it?
TEAM PROJECT shows as offline, last spotted 34 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 24 September 2026.
Where is TEAM PROJECT located?
TEAM PROJECT uses its EU tag to list itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 89.105.200.145:28015.
Which Rust version is TEAM PROJECT on?
On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on TEAM PROJECT?
The estimate for the next wipe on TEAM PROJECT rests on weekly: 7 days after its last wipe. Come Tuesday 3 November at 18:39 UTC, the next wipe is expected. The world it is running now dates from 36 days 10 hours. Weekly is the wipe rhythm its tags set out.
Rules and settings
What are the rules and settings on TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. Eight players per group: that is the game's default. battlefield is the game mode, kits and high rates drive fast PvP. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. It labels itself vanilla, with this meaning: facepunch's game, unchanged: no modified rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join TEAM PROJECT?
The console method: start Rust, press F1, and type client.connect 89.105.200.145:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.