TEAM PROJECT
Offline EU 89.105.208.146:28015 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 4d 8h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TEAM PROJECT?
These Rust Pop Watch lists include TEAM PROJECT: European Rust servers, live, Modded Rust servers, live and The battlefield crowd, counted. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEAM PROJECT mean?
For the server browser, TEAM PROJECT lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): There are 150 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^w (Weekly): Every week brings a wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does TEAM PROJECT rank against other Rust servers?
For the last seven days of player hours, TEAM PROJECT sits at #16,418, inside the top 71% of ranked servers and at #2,568 in Europe.
How many players are on TEAM PROJECT right now?
Offline now, TEAM PROJECT was last spotted 34 days 17 hours ago.
Server facts
Is TEAM PROJECT online, and how reliable is it?
Down at the moment: TEAM PROJECT was last seen 34 days 17 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 24 September 2026.
Where is TEAM PROJECT located?
In Europe, TEAM PROJECT lists itself with its EU tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 89.105.208.146:28015.
Which Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 is the version TEAM PROJECT runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on TEAM PROJECT?
An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. Tuesday 3 November at 18:39 UTC is the date its next wipe is due. 37 days 15 hours is when the present world was made. Its tags carry a wipe schedule that runs weekly.
Map and rules
What are the rules and settings on TEAM PROJECT?
The name of TEAM PROJECT says nothing about gather rate. The group limit is 8 players, the game's default. battlefield is the game mode, kits and high rates drive fast PvP. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join TEAM PROJECT?
The console method: start Rust, press F1, and type client.connect 89.105.208.146:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.