[Rust.kz] Test
Online EU 89.218.13.150:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 08:21 UTC, in 6d 1h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC22h ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC4d ago | 0 | – | 3.7 days | 0 |
| Thu 22 Oct, 10:08 UTC5d ago | 3 | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC12d ago | 4 | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC17d ago | 1 | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC25d ago | 1 | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW26d ago | 5 | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC28d ago | 5 | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC34d ago | 2 | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC39d ago | 2 | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC40d ago | 5 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs [Rust.kz] Test?
A rust.kz hostname is published by [Rust.kz] Test, and by 1 other server we track, so they probably share an operator.
Which Rust Pop Watch lists and filters include [Rust.kz] Test?
You'll find [Rust.kz] Test on the following Rust Pop Watch lists: European Rust servers, live and Modded Rust servers, live. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on [Rust.kz] Test mean?
These are the tags [Rust.kz] Test publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): Its place in the server browser is under Europe. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [Rust.kz] Test rank against other Rust servers?
[Rust.kz] Test takes #7,608 on seven-day player hours, a top 34% spot overall and #2,059 across Europe.
How many players are on [Rust.kz] Test right now?
The current tally at [Rust.kz] Test: 0 players across 10 slots. Averaging 0 players across seven days, it topped out at 3. The busiest stretch of the last 48 hours came at 18:00 UTC, averaging 3 players.
Server facts
Is [Rust.kz] Test online, and how reliable is it?
[Rust.kz] Test is live at the moment. Based on the uptime it reports, the last restart was about 20 hours ago. Out of 168 hours in the last 7 full days, it was online for 22, a 13% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does [Rust.kz] Test run smoothly?
Its server fps over the last 48 hours averaged 95, with 86 as the lowest. Entities reached a maximum of 81,077: buildings, deployables and everything else. Up to 2,692 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [Rust.kz] Test located?
[Rust.kz] Test uses its EU tag to list itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 89.218.13.150:28015.
Which Rust version is [Rust.kz] Test on?
Rust network protocol 2635 and build 168909 is the version [Rust.kz] Test runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on [Rust.kz] Test when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. The crowd on the latest wipe topped out 0 hours in. Its recent wipes kept the crowd above half the peak until the next one 33% of the time. The crowd fell under half by day 2.5 whenever it did not hold.
What is the wipe schedule on [Rust.kz] Test?
The prediction follows its tag, since too few of [Rust.kz] Test's wipes are on record to confirm the schedule. Come Tuesday 3 November at 08:21 UTC, the next wipe is expected. The world it is running now dates from 22 hours. The tags say wipes happen every week.
The rules
Which map does [Rust.kz] Test run?
The procedural map on [Rust.kz] Test measures 3,650 and comes from the game with seed 1337. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.
What are the rules and settings on [Rust.kz] Test?
The name of [Rust.kz] Test says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [Rust.kz] Test?
The console method: start Rust, press F1, and type client.connect 89.218.13.150:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/STJwd78hZz.
