[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 22:04 UTC5d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 15:04 UTC17d ago | 1 | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 19:09 UTC FW28d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC43d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [ESP/Ñ] DEV?
You'll find [ESP/Ñ] DEV on the following Rust Pop Watch lists: European Rust servers, live, Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the server tags on [ESP/Ñ] DEV mean?
These are the tags [ESP/Ñ] DEV publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): Slots: 40; ts12 (Group limit): Each team is capped at 12; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^b (Biweekly): The server wipes every fortnight; ^p (PvE): No fighting between players: the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs; EU (Europe): In the server browser it sits under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does [ESP/Ñ] DEV rank against other Rust servers?
For the last seven days of player hours, [ESP/Ñ] DEV sits at #8,467, inside the top 38% of ranked servers and at #2,133 in Europe.
How many players are on [ESP/Ñ] DEV right now?
[ESP/Ñ] DEV is holding 0 players, with 40 slots in total. Peak for the week was 1, against an average of 0 players.
About the server
Is [ESP/Ñ] DEV online, and how reliable is it?
[ESP/Ñ] DEV is live at the moment. The uptime figure suggests it restarted roughly 17 hours ago. It was up 85% of the time over the last 7 full days, 143 of 168 hours in total. It came to Rust Pop Watch's attention on 15 September 2026.
Does [ESP/Ñ] DEV run smoothly?
Its server fps over the last 48 hours averaged 30, with 22 as the lowest. At its peak it held 71,396 entities: buildings, deployables and all the rest. Up to 3,944 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is [ESP/Ñ] DEV located?
[ESP/Ñ] DEV uses its EU tag to list itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 89.222.104.137:22619.
Which Rust version is [ESP/Ñ] DEV on?
On Linux, [ESP/Ñ] DEV runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on [ESP/Ñ] DEV when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. If it did not hold, half the peak was gone by day 2.
What is the wipe schedule on [ESP/Ñ] DEV?
Too few wipes are recorded on [ESP/Ñ] DEV to confirm its schedule, so its tag drives the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 30 hours is when the present world was made. The tags list a fortnightly wipe schedule.
Map and rules
Which map does [ESP/Ñ] DEV run?
The procedural map on [ESP/Ñ] DEV measures 3,500 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. Bots y eventos en todo el mapa is how the map name reads.
What are the rules and settings on [ESP/Ñ] DEV?
No gather rate appears in the name of [ESP/Ñ] DEV. A group holds at most 12 players. no fighting other players: that is the pve mode. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join [ESP/Ñ] DEV?
The console method: start Rust, press F1, and type client.connect 89.222.104.137:22619. Launch Rust on this page is another way, opening Rust via Steam and connecting.