typical Test2
Offline 9.195.144.101:20000 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include typical Test2?
You'll find typical Test2 on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical Test2 mean?
The game's server browser picks up these tags from typical Test2: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): There are 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): It's on game build 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does typical Test2 rank against other Rust servers?
Player hours over the last week rank typical Test2 at #15,956, within the top 71% of ranked servers.
How many players are on typical Test2 right now?
The last sighting of typical Test2 was 22 days 16 hours ago, and it is offline now.
Server facts
Is typical Test2 online, and how reliable is it?
typical Test2 shows as offline, last spotted 22 days 16 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 5 October 2026.
Where is typical Test2 located?
No region is published by typical Test2. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 9.195.144.101:20000.
Which Rust version is typical Test2 on?
On Linux, typical Test2 runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on typical Test2?
Too few wipes are on record for typical Test2 to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 12 hours.
Map and rules
Which map does typical Test2 run?
The map on typical Test2 is procedural, made by the game.
What are the rules and settings on typical Test2?
The name of typical Test2 says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join typical Test2?
Enter client.connect 9.195.144.101:20000 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.