typical TESTING
Offline 9.195.144.165:21000 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include typical TESTING?
You'll find typical TESTING on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical TESTING mean?
For the server browser, typical TESTING lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): There are 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does typical TESTING rank against other Rust servers?
Player hours over the last week rank typical TESTING at #15,955, within the top 72% of ranked servers.
How many players are on typical TESTING right now?
Offline now, typical TESTING was last spotted 22 days 2 hours ago.
About the server
Is typical TESTING online, and how reliable is it?
Down at the moment: typical TESTING was last seen 22 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 7 October 2026.
Where is typical TESTING located?
No region is published by typical TESTING. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 9.195.144.165:21000.
Which Rust version is typical TESTING on?
On Linux, typical TESTING runs Rust network protocol 2634 and build 166652. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on typical TESTING?
typical TESTING's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 8 hours.
Rules and settings
Which map does typical TESTING run?
A procedural map is what typical TESTING runs, generated by the game.
What are the rules and settings on typical TESTING?
The name of typical TESTING says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
How to join
How do I join typical TESTING?
The console method: start Rust, press F1, and type client.connect 9.195.144.165:21000. Launch Rust on this page is another way, opening Rust via Steam and connecting.