typical [TEST]
Offline 9.244.19.246:28017 checked 42d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include typical [TEST]?
These are the Rust Pop Watch lists that include typical [TEST]: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical [TEST] mean?
For the server browser, typical [TEST] lists these tags: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): It's on game build 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does typical [TEST] rank against other Rust servers?
Player hours over the last week rank typical [TEST] at #15,521, within the top – of ranked servers.
How many players are on typical [TEST] right now?
Offline now, typical [TEST] was last spotted 42 days 5 hours ago.
Server facts
Is typical [TEST] online, and how reliable is it?
The server typical [TEST] is not online now; 42 days 5 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 15 September 2026.
Where is typical [TEST] located?
No region is published by typical [TEST]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 9.244.19.246:28017.
Which Rust version is typical [TEST] on?
On Linux, typical [TEST] runs Rust network protocol 2633 and build 163794. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on typical [TEST]?
typical [TEST]'s rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 47 days 3 hours.
Rules and settings
Which map does typical [TEST] run?
typical [TEST] uses a procedural map, which the game generates.
What are the rules and settings on typical [TEST]?
Nothing in the name tells you the gather rate on typical [TEST]. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Getting in
How do I join typical [TEST]?
The console method: start Rust, press F1, and type client.connect 9.244.19.246:28017. Launch Rust on this page is another way, opening Rust via Steam and connecting.