RavenusDev - ProcGen
Offline 90.242.16.255:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RavenusDev - ProcGen?
These Rust Pop Watch lists include RavenusDev - ProcGen: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RavenusDev - ProcGen mean?
These are the tags RavenusDev - ProcGen publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): It's on game build 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does RavenusDev - ProcGen rank against other Rust servers?
A seven-day player-hours placing of #14,528 puts RavenusDev - ProcGen in the top 66% of all ranked servers.
How many players are on RavenusDev - ProcGen right now?
RavenusDev - ProcGen went quiet 15 days 11 hours ago and is offline at the moment.
About the server
Is RavenusDev - ProcGen online, and how reliable is it?
RavenusDev - ProcGen shows as offline, last spotted 15 days 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 12 October 2026.
Where is RavenusDev - ProcGen located?
No region is published by RavenusDev - ProcGen. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 90.242.16.255:28015.
Which Rust version is RavenusDev - ProcGen on?
Rust network protocol 2634 and build 167584 is the version RavenusDev - ProcGen runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RavenusDev - ProcGen?
RavenusDev - ProcGen's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 15 days 12 hours.
The rules
Which map does RavenusDev - ProcGen run?
RavenusDev - ProcGen uses a procedural map, which the game generates.
What are the rules and settings on RavenusDev - ProcGen?
Nothing in the name tells you the gather rate on RavenusDev - ProcGen. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RavenusDev - ProcGen?
Enter client.connect 90.242.16.255:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.