Staging Crossjoin Test
Offline 91.1.111.20:28025 checked 33d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Staging Crossjoin Test?
You'll find Staging Crossjoin Test on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Staging Crossjoin Test mean?
For the server browser, Staging Crossjoin Test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs165824 (Build): The game build is 165824; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Staging Crossjoin Test rank against other Rust servers?
The last seven days of player hours place Staging Crossjoin Test at #13,973, in the top 61% of all ranked servers.
How many players are on Staging Crossjoin Test right now?
Offline now, Staging Crossjoin Test was last spotted 33 days 7 hours ago.
Server details
Is Staging Crossjoin Test online, and how reliable is it?
The server Staging Crossjoin Test is not online now; 33 days 7 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 25 September 2026.
Where is Staging Crossjoin Test located?
There is no region from Staging Crossjoin Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 91.1.111.20:28025.
Which Rust version is Staging Crossjoin Test on?
On Windows, Staging Crossjoin Test runs Rust network protocol 2634 and build 165824. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Staging Crossjoin Test?
Staging Crossjoin Test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 33 days 7 hours.
The rules
Which map does Staging Crossjoin Test run?
A procedural map is what Staging Crossjoin Test runs, generated by the game.
What are the rules and settings on Staging Crossjoin Test?
Nothing in the name tells you the gather rate on Staging Crossjoin Test. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Staging Crossjoin Test?
The console method: start Rust, press F1, and type client.connect 91.1.111.20:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.