#4
Offline EU 91.122.158.45:25015 checked 23h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include #4?
These Rust Pop Watch lists include #4: European Rust servers, live, Community servers, by the numbers and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the server tags on #4 mean?
The game's server browser picks up these tags from #4: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No fighting between players: the world supplies the danger; EU (Europe): Its place in the server browser is under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does #4 rank against other Rust servers?
#4 takes #15,411 on seven-day player hours, a top 69% spot overall and #2,584 across Europe.
How many players are on #4 right now?
Offline now, #4 was last spotted 23 hours ago. It has averaged 0 players over the last seven days.
About the server
Is #4 online, and how reliable is it?
The server #4 is not online now; 23 hours have passed since it was last seen. The first time Rust Pop Watch saw it was 27 October 2026.
Where is #4 located?
In Europe, #4 lists itself with its EU tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.122.158.45:25015.
Which Rust version is #4 on?
On Windows, #4 runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on #4?
From the force wipe comes the estimate for #4's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 26 hours. A wipe every two weeks is what its tags promise.
Rules and settings
Which map does #4 run?
#4 uses a procedural map, which the game generates.
What are the rules and settings on #4?
Nothing in the name tells you the gather rate on #4. Eight players per group: that is the game's default. pve is the game mode, no fighting other players. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join #4?
The console method: start Rust, press F1, and type client.connect 91.122.158.45:25015. Launch Rust on this page is another way, opening Rust via Steam and connecting.