Devblog 301 LAN
Offline 91.195.137.181:28015 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Devblog 301 LAN?
You'll find Devblog 301 LAN on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
For the server browser, Devblog 301 LAN lists these tags: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It has 20 slots; ts8 (Group limit): The default team size of 8 applies here; v2602 (Protocol): The game protocol is 2602, so your client has to match it to join; cs132924 (Build): The game build is 132924; ptrak (Networking): RakNet is the network layer, the game's standard one; $rger (Region code): It carries region code ger. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Devblog 301 LAN rank against other Rust servers?
A seven-day player-hours placing of #15,670 puts Devblog 301 LAN in the top 71% of all ranked servers.
How many players are on Devblog 301 LAN right now?
Devblog 301 LAN went quiet 35 days 11 hours ago and is offline at the moment.
About the server
Is Devblog 301 LAN online, and how reliable is it?
The server Devblog 301 LAN is not online now; 35 days 11 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 23 September 2026.
Where is Devblog 301 LAN located?
The region code for Devblog 301 LAN is ger, and no region is published. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 91.195.137.181:28015.
Which Rust version is Devblog 301 LAN on?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Devblog 301 LAN?
Too few wipes are on record for Devblog 301 LAN to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 36 days 14 hours is when the present world was made.
Rules and settings
Which map does Devblog 301 LAN run?
The map on Devblog 301 LAN is procedural, made by the game.
What are the rules and settings on Devblog 301 LAN?
The name of Devblog 301 LAN says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join Devblog 301 LAN?
The console method: start Rust, press F1, and type client.connect 91.195.137.181:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.