Live 66,925 players 11,786 servers online 190 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published WhyNotRust Onlineright now
Celebrity profile · NA

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 10m ago

vanilla
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Vital stats

Players now 0/ 100 slots 0% full steadyagainst this time yesterday
7-day average0peak 2
Rank#5,078top 23% · #869 in NA
Regionus5NA · group 8, the default
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include WhyNotRust?

These are the Rust Pop Watch lists that include WhyNotRust: Community servers, by the numbers, North America: who's hot right now and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What do the server tags on WhyNotRust mean?

The game's server browser picks up these tags from WhyNotRust: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Coded to region us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does WhyNotRust rank against other Rust servers?

WhyNotRust takes #5,078 on seven-day player hours, a top 23% spot overall and #869 across North America.

How many players are on WhyNotRust right now?

WhyNotRust is holding 0 players, with 100 slots in total. Averaging 0 players across seven days, it topped out at 2. Look at 23:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.

About the server

Is WhyNotRust online, and how reliable is it?

Right now, WhyNotRust is up and running. The uptime figure suggests it restarted roughly 4 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.

Does WhyNotRust run smoothly?

The 48-hour average was 87 server fps, with a low of 51. At its peak it held 91,862 entities: buildings, deployables and all the rest. Up to 2,777 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.

Where is WhyNotRust located?

With its NA tag, WhyNotRust places itself in North America; its region code is us5. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 91.229.114.120:28015.

Which Rust version is WhyNotRust on?

Rust network protocol 2635 and build 168909 is the version WhyNotRust runs on Linux. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on WhyNotRust when wipe day comes around?

Across its recent wipes, the busiest point averaged 1 players. 29 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on WhyNotRust?

WhyNotRust's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 25 days 19 hours is when the present world was made.

The rules

Which map does WhyNotRust run?

A procedural map of 4,000 with seed 1361231414 is what WhyNotRust runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on WhyNotRust?

Nothing in the name tells you the gather rate on WhyNotRust. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Community is its listing in the server browser. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join WhyNotRust?

Enter client.connect 91.229.114.120:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build It's on game build 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus5
Region code Coded to region us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.