Live 45,091 players 11,692 servers online 101 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

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Celebrity profile · NA

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 12m ago

vanillamoddedoxide
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Vital stats

Players now 0/ 100 slots 0% full steadyagainst this time yesterday
7-day average0peak 2
Rank#7,613top 34% · #1127 in NA
Regionus5NA · group 8, the default
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC9d ago 2 – running 1
Sun 18 Oct, 04:53 UTC10d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include RedMoon (In Development)?

You'll find RedMoon (In Development) on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RedMoon (In Development) mean?

For the server browser, RedMoon (In Development) lists these tags: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus5 (Region code): It carries region code us5; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): Its place in the server browser is under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does RedMoon (In Development) rank against other Rust servers?

For the last seven days of player hours, RedMoon (In Development) sits at #7,613, inside the top 34% of ranked servers and at #1,127 in North America.

How many players are on RedMoon (In Development) right now?

RedMoon (In Development) is holding 0 players, with 100 slots in total. Peak for the week was 2, against an average of 0 players.

About the server

Is RedMoon (In Development) online, and how reliable is it?

As of now, RedMoon (In Development) is online. The uptime figure suggests it restarted roughly 17 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 17 October 2026.

Does RedMoon (In Development) run smoothly?

Average server fps for the last 48 hours was 29, and it never went below 4. At its peak it held 98,455 entities: buildings, deployables and all the rest. Memory use peaked at 2,599 MB. Players feel lag when fps drops and the entity count climbs.

Where is RedMoon (In Development) located?

RedMoon (In Development) uses the NA tag to list itself in North America, and the region code is us5. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.229.114.221:28023.

Which Rust version is RedMoon (In Development) on?

On Linux, RedMoon (In Development) runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on RedMoon (In Development) when wipe day comes around?

Across its recent wipes, the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on RedMoon (In Development)?

No next wipe can be predicted for RedMoon (In Development): its wipes happen at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 9 days 21 hours.

Rules and settings

Which map does RedMoon (In Development) run?

A procedural map of 4,000 with seed 1337 is what RedMoon (In Development) runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.

What are the rules and settings on RedMoon (In Development)?

The name of RedMoon (In Development) says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.

Getting in

How do I join RedMoon (In Development)?

Enter client.connect 91.229.114.221:28023 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rus5
Region code It carries region code us5.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.