RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC9d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC10d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RedMoon (In Development)?
You'll find RedMoon (In Development) on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RedMoon (In Development) mean?
For the server browser, RedMoon (In Development) lists these tags: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus5 (Region code): It carries region code us5; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): Its place in the server browser is under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RedMoon (In Development) rank against other Rust servers?
For the last seven days of player hours, RedMoon (In Development) sits at #7,613, inside the top 34% of ranked servers and at #1,127 in North America.
How many players are on RedMoon (In Development) right now?
RedMoon (In Development) is holding 0 players, with 100 slots in total. Peak for the week was 2, against an average of 0 players.
About the server
Is RedMoon (In Development) online, and how reliable is it?
As of now, RedMoon (In Development) is online. The uptime figure suggests it restarted roughly 17 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 17 October 2026.
Does RedMoon (In Development) run smoothly?
Average server fps for the last 48 hours was 29, and it never went below 4. At its peak it held 98,455 entities: buildings, deployables and all the rest. Memory use peaked at 2,599 MB. Players feel lag when fps drops and the entity count climbs.
Where is RedMoon (In Development) located?
RedMoon (In Development) uses the NA tag to list itself in North America, and the region code is us5. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.229.114.221:28023.
Which Rust version is RedMoon (In Development) on?
On Linux, RedMoon (In Development) runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on RedMoon (In Development) when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on RedMoon (In Development)?
No next wipe can be predicted for RedMoon (In Development): its wipes happen at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 9 days 21 hours.
Rules and settings
Which map does RedMoon (In Development) run?
A procedural map of 4,000 with seed 1337 is what RedMoon (In Development) runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.
What are the rules and settings on RedMoon (In Development)?
The name of RedMoon (In Development) says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RedMoon (In Development)?
Enter client.connect 91.229.114.221:28023 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
