GoblinGaming Dev Server
Offline NA · us5 91.229.114.221:28031 checked 11h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include GoblinGaming Dev Server?
These are the Rust Pop Watch lists that include GoblinGaming Dev Server: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on GoblinGaming Dev Server mean?
The game's server browser picks up these tags from GoblinGaming Dev Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Coded to region us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Its place in the server browser is under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does GoblinGaming Dev Server rank against other Rust servers?
For the last seven days of player hours, GoblinGaming Dev Server sits at #5,868, inside the top 26% of ranked servers and at #961 in North America.
How many players are on GoblinGaming Dev Server right now?
GoblinGaming Dev Server went quiet 11 hours ago and is offline at the moment. Peak for the week was 1, against an average of 1 players. Look at 23:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is GoblinGaming Dev Server online, and how reliable is it?
The server GoblinGaming Dev Server is not online now; 11 hours have passed since it was last seen. The uptime figure suggests it restarted roughly 1 hours ago. Out of 168 hours in the last 7 full days, it was online for 29, a 17% uptime. The first time Rust Pop Watch saw it was 24 September 2026.
Does GoblinGaming Dev Server run smoothly?
Its server fps over the last 48 hours averaged 30, with 20 as the lowest. At its peak it held 88,453 entities: buildings, deployables and all the rest. Up to 3,006 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is GoblinGaming Dev Server located?
In North America, GoblinGaming Dev Server is listed with the NA tag; region code: us5. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 91.229.114.221:28031.
Which Rust version is GoblinGaming Dev Server on?
Rust network protocol 2635 and build 168909 is the version GoblinGaming Dev Server runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on GoblinGaming Dev Server when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 17 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on GoblinGaming Dev Server?
GoblinGaming Dev Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 3 days 16 hours.
Map and rules
Which map does GoblinGaming Dev Server run?
A procedural map of 3,500 with seed 1337 is what GoblinGaming Dev Server runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.
What are the rules and settings on GoblinGaming Dev Server?
No gather rate appears in the name of GoblinGaming Dev Server. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is what it calls itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Join up
How do I join GoblinGaming Dev Server?
The console method: start Rust, press F1, and type client.connect 91.229.114.221:28031. Launch Rust on this page is another way, opening Rust via Steam and connecting.