Hurricane • Dev
Online NA · us5 91.229.114.221:28047 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:58 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Hurricane • Dev?
You'll find Hurricane • Dev on the following Rust Pop Watch lists: Community servers, by the numbers, North America: who's hot right now and Vanilla Rust servers, live. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Hurricane • Dev mean?
The game's server browser picks up these tags from Hurricane • Dev: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp8 (Max players): Slots: 8; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $rus5 (Region code): Coded to region us5; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^y (Carbon): A plugin framework called Carbon is running here; NA (North America): The server browser lists it under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Hurricane • Dev rank against other Rust servers?
For the last seven days of player hours, Hurricane • Dev sits at #10,839, inside the top 49% of ranked servers and at #1,319 in North America.
How many players are on Hurricane • Dev right now?
1 players are on Hurricane • Dev at the moment, out of 8 slots. Averaging 1 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 21:00 UTC, averaging 1 players.
About the server
Is Hurricane • Dev online, and how reliable is it?
As of now, Hurricane • Dev is online. Based on the uptime it reports, the last restart was about 2 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 14 September 2026.
Does Hurricane • Dev run smoothly?
Average server fps for the last 48 hours was 30, and it never went below 30. The world carried as many as 107,697 entities, including buildings and deployables. The highest memory usage was 2,809 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Hurricane • Dev located?
In North America, Hurricane • Dev is listed with the NA tag; region code: us5. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.229.114.221:28047.
Which Rust version is Hurricane • Dev on?
On Linux, Hurricane • Dev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on Hurricane • Dev when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 1 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Hurricane • Dev?
Wipes on Hurricane • Dev come once a month, alongside the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 23 days. The tags hold a monthly wipe schedule.
Map and rules
Which map does Hurricane • Dev run?
Generated by the game with seed 1337, the map on Hurricane • Dev is procedural and 4,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Cat5.gg.
What are the rules and settings on Hurricane • Dev?
Nothing in the name tells you the gather rate on Hurricane • Dev. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Community is its listing in the server browser. Carbon plugins are running on it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Hurricane • Dev?
The console method: start Rust, press F1, and type client.connect 91.229.114.221:28047. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/AG58PsFGGd.