Live 55,156 players 11,749 servers online 134 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [US] Nightshade [PvPvE | Events | QoL Mods] Onlineright now
Celebrity profile

[US] Nightshade [PvPvE | Events | QoL Mods]

Online 91.229.114.24:28079 checked 7m ago

monthly wipes moddedcarbonpve
Get on the guest list

Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak 3
Rank#6,328top 28%
Regionus5no continent published · group 8, the default
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
00.511.5200:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:03 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include [US] Nightshade [PvPvE | Events | QoL Mods]?

These Rust Pop Watch lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on [US] Nightshade [PvPvE | Events | QoL Mods] mean?

The game's server browser picks up these tags from [US] Nightshade [PvPvE | Events | QoL Mods]: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Coded to region us5; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does [US] Nightshade [PvPvE | Events | QoL Mods] rank against other Rust servers?

A seven-day player-hours placing of #6,328 puts [US] Nightshade [PvPvE | Events | QoL Mods] in the top 28% of all ranked servers.

How many players are on [US] Nightshade [PvPvE | Events | QoL Mods] right now?

[US] Nightshade [PvPvE | Events | QoL Mods] is holding 0 players, with 50 slots in total. Averaging 0 players across seven days, it topped out at 3. Over the last 48 hours, the fullest hour was 01:00 UTC, averaging 2 players.

Server details

Is [US] Nightshade [PvPvE | Events | QoL Mods] online, and how reliable is it?

[US] Nightshade [PvPvE | Events | QoL Mods] is live at the moment. Based on the uptime it reports, the last restart was about 10 hours ago. It was up 95% of the time over the last 7 full days, 160 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.

Does [US] Nightshade [PvPvE | Events | QoL Mods] run smoothly?

The 48-hour average was 59 server fps, with a low of 19. The world carried as many as 61,666 entities, including buildings and deployables. Memory use peaked at 3,296 MB. What players experience as lag comes from low fps and a rising entity count.

Where is [US] Nightshade [PvPvE | Events | QoL Mods] located?

Its name points to North America, although [US] Nightshade [PvPvE | Events | QoL Mods] publishes no region tag, and its region code is us5. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 91.229.114.24:28079.

Which Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?

On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on [US] Nightshade [PvPvE | Events | QoL Mods] when wipe day comes around?

Across its recent wipes, the busiest point averaged 3 players. The crowd on the latest wipe topped out 3 hours in.

What is the wipe schedule on [US] Nightshade [PvPvE | Events | QoL Mods]?

Once a month is the whole wipe story for [US] Nightshade [PvPvE | Events | QoL Mods], tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 5 hours is when the present world was made. Its tags commit to wipes each month.

Map and rules

Which map does [US] Nightshade [PvPvE | Events | QoL Mods] run?

The procedural map on [US] Nightshade [PvPvE | Events | QoL Mods] measures 3,500 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.

What are the rules and settings on [US] Nightshade [PvPvE | Events | QoL Mods]?

The name of [US] Nightshade [PvPvE | Events | QoL Mods] says nothing about gather rate. The group limit is 8 players, the game's default. pve is the game mode, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join [US] Nightshade [PvPvE | Events | QoL Mods]?

The console method: start Rust, press F1, and type client.connect 91.229.114.24:28079. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/T5h3RDXjEX.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus5
Region code Coded to region us5.

Wipe schedule

^m
Monthly A monthly wipe, synced to Facepunch's force wipe.

Gameplay

^p
PvE The danger is the world, not other players: no PvP here.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.