[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [US] Nightshade [PvPvE | Events | QoL Mods]?
These Rust Pop Watch lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] Nightshade [PvPvE | Events | QoL Mods] mean?
The game's server browser picks up these tags from [US] Nightshade [PvPvE | Events | QoL Mods]: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Coded to region us5; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does [US] Nightshade [PvPvE | Events | QoL Mods] rank against other Rust servers?
A seven-day player-hours placing of #6,328 puts [US] Nightshade [PvPvE | Events | QoL Mods] in the top 28% of all ranked servers.
How many players are on [US] Nightshade [PvPvE | Events | QoL Mods] right now?
[US] Nightshade [PvPvE | Events | QoL Mods] is holding 0 players, with 50 slots in total. Averaging 0 players across seven days, it topped out at 3. Over the last 48 hours, the fullest hour was 01:00 UTC, averaging 2 players.
Server details
Is [US] Nightshade [PvPvE | Events | QoL Mods] online, and how reliable is it?
[US] Nightshade [PvPvE | Events | QoL Mods] is live at the moment. Based on the uptime it reports, the last restart was about 10 hours ago. It was up 95% of the time over the last 7 full days, 160 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does [US] Nightshade [PvPvE | Events | QoL Mods] run smoothly?
The 48-hour average was 59 server fps, with a low of 19. The world carried as many as 61,666 entities, including buildings and deployables. Memory use peaked at 3,296 MB. What players experience as lag comes from low fps and a rising entity count.
Where is [US] Nightshade [PvPvE | Events | QoL Mods] located?
Its name points to North America, although [US] Nightshade [PvPvE | Events | QoL Mods] publishes no region tag, and its region code is us5. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 91.229.114.24:28079.
Which Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?
On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on [US] Nightshade [PvPvE | Events | QoL Mods] when wipe day comes around?
Across its recent wipes, the busiest point averaged 3 players. The crowd on the latest wipe topped out 3 hours in.
What is the wipe schedule on [US] Nightshade [PvPvE | Events | QoL Mods]?
Once a month is the whole wipe story for [US] Nightshade [PvPvE | Events | QoL Mods], tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 5 hours is when the present world was made. Its tags commit to wipes each month.
Map and rules
Which map does [US] Nightshade [PvPvE | Events | QoL Mods] run?
The procedural map on [US] Nightshade [PvPvE | Events | QoL Mods] measures 3,500 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on [US] Nightshade [PvPvE | Events | QoL Mods]?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] says nothing about gather rate. The group limit is 8 players, the game's default. pve is the game mode, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join [US] Nightshade [PvPvE | Events | QoL Mods]?
The console method: start Rust, press F1, and type client.connect 91.229.114.24:28079. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/T5h3RDXjEX.
