Live 58,600 players 11,758 servers online 133 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies Onlineright now
Celebrity profile · NA

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Online NA 91.229.114.2:28027 checked 10m ago

2x vanillamoddedcarbon
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Vital stats

Players now 0/ 100 slots 0% full steadyagainst this time yesterday
7-day average1peak 5
Rank#3,311top 15% · #544 in NA
RegionNANA · group 8, the default
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:05 UTC6d ago 4 – running 0
Sun 18 Oct, 03:24 UTC10d ago 1 held half 4.7 days 1
Mon 5 Oct, 01:29 UTC23d ago 2 halved by day 1 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

These Rust Pop Watch lists include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: 2x Rust servers, live, Modded Rust servers, live, Rust zombie servers, by the numbers and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies mean?

These are the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here; NA (North America): Its place in the server browser is under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies rank against other Rust servers?

For the last seven days of player hours, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies sits at #3,311, inside the top 15% of ranked servers and at #544 in North America.

How many players are on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies right now?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is holding 0 players, with 100 slots in total. Peak for the week was 5, against an average of 1 players. Look at 05:00 UTC: that was the busiest point of the last 48 hours, at 2 players on average.

Server details

Is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies online, and how reliable is it?

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is live at the moment. About 12 hours ago is when it last restarted, judging by its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 5 October 2026.

Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run smoothly?

The 48-hour average was 249 server fps, with a low of 18. At its peak it held 50,797 entities: buildings, deployables and all the rest. Up to 2,404 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies located?

With its NA tag, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.229.114.2:28027.

Which Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?

On Linux, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies when wipe day comes around?

Across its recent wipes, the busiest point averaged 2 players. The latest wipe's crowd was busiest 2 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 1.

What is the wipe schedule on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

No next wipe can be predicted for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: its wipes happen at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 6 days 3 hours is when the present world was made.

Rules and settings

Which map does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run?

The procedural map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies measures 3,000 and comes from the game with seed 987654. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

Gather comes at 2x on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, according to its name. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The console method: start Rust, press F1, and type client.connect 91.229.114.2:28027. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://thelastofrust.com.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp100
Max players Slots: 100.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.