BuildLab
Offline 91.245.155.25:47831 checked 9h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 42 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:05 UTC26d ago | – | – | 19.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include BuildLab?
These Rust Pop Watch lists include BuildLab: Modded Rust servers, live and Build and creative servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BuildLab mean?
The game's server browser picks up these tags from BuildLab: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does BuildLab rank against other Rust servers?
The last seven days of player hours place BuildLab at #6,616, in the top 30% of all ranked servers.
How many players are on BuildLab right now?
The last sighting of BuildLab was 9 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1. Look at 17:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
About the server
Is BuildLab online, and how reliable is it?
BuildLab shows as offline, last spotted 9 hours ago. The last 7 full days saw uptime of 20%, with 33 out of 168 hours online. The first time Rust Pop Watch saw it was 27 September 2026.
Where is BuildLab located?
No region is published by BuildLab. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.245.155.25:47831.
Which Rust version is BuildLab on?
Rust network protocol 2635 and build 168909 is the version BuildLab runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on BuildLab when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 42 hours in.
What is the wipe schedule on BuildLab?
Too few wipes are on record for BuildLab to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 7 days 14 hours.
The rules
Which map does BuildLab run?
A procedural map is what BuildLab runs, generated by the game.
What are the rules and settings on BuildLab?
The name of BuildLab says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join BuildLab?
Enter client.connect 91.245.155.25:47831 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.