Parachute Test - Launch Site
Offline 92.237.133.78:28015 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Parachute Test - Launch Site?
You'll find Parachute Test - Launch Site on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Parachute Test - Launch Site mean?
The game's server browser picks up these tags from Parachute Test - Launch Site: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Parachute Test - Launch Site rank against other Rust servers?
The last seven days of player hours place Parachute Test - Launch Site at #15,792, in the top 66% of all ranked servers.
How many players are on Parachute Test - Launch Site right now?
Offline now, Parachute Test - Launch Site was last spotted 28 days 19 hours ago.
About the server
Is Parachute Test - Launch Site online, and how reliable is it?
The server Parachute Test - Launch Site is not online now; 28 days 19 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 28 September 2026.
Where is Parachute Test - Launch Site located?
No region is published by Parachute Test - Launch Site. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 92.237.133.78:28015.
Which Rust version is Parachute Test - Launch Site on?
Rust network protocol 2633 and build 165217 is the version Parachute Test - Launch Site runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Parachute Test - Launch Site?
The record of Parachute Test - Launch Site's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 3 hours.
Rules and settings
Which map does Parachute Test - Launch Site run?
Parachute Test - Launch Site uses a procedural map, which the game generates.
What are the rules and settings on Parachute Test - Launch Site?
No gather rate appears in the name of Parachute Test - Launch Site. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Parachute Test - Launch Site?
The console method: start Rust, press F1, and type client.connect 92.237.133.78:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.