CourierScript
Offline 92.38.222.21:35006 checked 46d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include CourierScript?
These are the Rust Pop Watch lists that include CourierScript: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on CourierScript mean?
The game's server browser picks up these tags from CourierScript: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does CourierScript rank against other Rust servers?
The last seven days of player hours place CourierScript at #15,149, in the top – of all ranked servers.
How many players are on CourierScript right now?
The last sighting of CourierScript was 46 days 1 hours ago, and it is offline now.
Server details
Is CourierScript online, and how reliable is it?
Down at the moment: CourierScript was last seen 46 days 1 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is CourierScript located?
No region is published by CourierScript. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 92.38.222.21:35006.
Which Rust version is CourierScript on?
On Windows, CourierScript runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on CourierScript?
CourierScript's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 56 days.
Map and rules
Which map does CourierScript run?
CourierScript uses a procedural map, which the game generates.
What are the rules and settings on CourierScript?
The name of CourierScript says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser lists it under Community. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join CourierScript?
Enter client.connect 92.38.222.21:35006 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.