DeepSeaRusWorld
Offline 93.123.156.69:28438 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include DeepSeaRusWorld?
These are the Rust Pop Watch lists that include DeepSeaRusWorld: Modded Rust servers, live. These are the filters that list it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on DeepSeaRusWorld mean?
These are the tags DeepSeaRusWorld publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts10 (Group limit): Teams cap at 10 players; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): It's on game build 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does DeepSeaRusWorld rank against other Rust servers?
The last seven days of player hours place DeepSeaRusWorld at #15,986, in the top 71% of all ranked servers.
How many players are on DeepSeaRusWorld right now?
The last sighting of DeepSeaRusWorld was 22 days 17 hours ago, and it is offline now.
Server facts
Is DeepSeaRusWorld online, and how reliable is it?
DeepSeaRusWorld shows as offline, last spotted 22 days 17 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 6 October 2026.
Where is DeepSeaRusWorld located?
There is no region from DeepSeaRusWorld. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 93.123.156.69:28438.
Which Rust version is DeepSeaRusWorld on?
Rust network protocol 2634 and build 166494 is the version DeepSeaRusWorld runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on DeepSeaRusWorld?
An estimate from the force wipe gives DeepSeaRusWorld's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 27 days 15 hours. A wipe schedule of one wipe a month is published in its tags.
Map and rules
What are the rules and settings on DeepSeaRusWorld?
No gather rate appears in the name of DeepSeaRusWorld. Teams can reach 10 players. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Getting in
How do I join DeepSeaRusWorld?
Enter client.connect 93.123.156.69:28438 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.