MapTests
Offline 93.148.110.72:28015 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 09:51 UTC36d ago | 1 | – | running | 1 |
| Sat 19 Sep, 09:22 UTC39d ago | 1 | – | 3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include MapTests?
You'll find MapTests on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on MapTests mean?
The game's server browser picks up these tags from MapTests: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): There are 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does MapTests rank against other Rust servers?
A seven-day player-hours placing of #14,769 puts MapTests in the top 65% of all ranked servers.
How many players are on MapTests right now?
Offline now, MapTests was last spotted 35 days 11 hours ago.
About the server
Is MapTests online, and how reliable is it?
MapTests shows as offline, last spotted 35 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 18 September 2026.
Where is MapTests located?
No region is published by MapTests. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 93.148.110.72:28015.
Which Rust version is MapTests on?
On Windows, MapTests runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on MapTests when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on MapTests?
Too few wipes are on record for MapTests to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 7 hours.
Rules and settings
What are the rules and settings on MapTests?
Nothing in the name tells you the gather rate on MapTests. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
How to join
How do I join MapTests?
The console method: start Rust, press F1, and type client.connect 93.148.110.72:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.