Testing Stuff
Offline 93.165.254.140:28015 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing Stuff?
You'll find Testing Stuff on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Testing Stuff mean?
The game's server browser picks up these tags from Testing Stuff: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Testing Stuff rank against other Rust servers?
A seven-day player-hours placing of #13,076 puts Testing Stuff in the top 59% of all ranked servers.
How many players are on Testing Stuff right now?
The last sighting of Testing Stuff was 6 days 21 hours ago, and it is offline now. Peak for the week was 1, against an average of 1 players.
Server details
Is Testing Stuff online, and how reliable is it?
Down at the moment: Testing Stuff was last seen 6 days 21 hours ago. Out of 144 hours in the last 6 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 22 October 2026.
Where is Testing Stuff located?
No region is published by Testing Stuff. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 93.165.254.140:28015.
Which Rust version is Testing Stuff on?
Rust network protocol 2635 and build 168909 is the version Testing Stuff runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Testing Stuff?
Testing Stuff's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 21 hours is when the present world was made.
Map and rules
Which map does Testing Stuff run?
Testing Stuff uses a procedural map, which the game generates.
What are the rules and settings on Testing Stuff?
The name of Testing Stuff says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Testing Stuff?
The console method: start Rust, press F1, and type client.connect 93.165.254.140:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.