RustVisualLab LOCAL
Offline 93.170.160.47:28025 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 19:47 UTC2d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustVisualLab LOCAL?
These are the Rust Pop Watch lists that include RustVisualLab LOCAL: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on RustVisualLab LOCAL mean?
For the server browser, RustVisualLab LOCAL lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^p (PvE): Here the world is the threat, and players don't fight each other. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does RustVisualLab LOCAL rank against other Rust servers?
Player hours over the last week rank RustVisualLab LOCAL at #11,109, within the top 50% of ranked servers.
How many players are on RustVisualLab LOCAL right now?
The last sighting of RustVisualLab LOCAL was 40 hours ago, and it is offline now. Peak for the week was 1, against an average of 1 players. The busiest stretch of the last 48 hours came at 13:00 UTC, averaging 1 players.
About the server
Is RustVisualLab LOCAL online, and how reliable is it?
Down at the moment: RustVisualLab LOCAL was last seen 40 hours ago. It was up 6% of the time over the last 2 full days, 3 of 48 hours in total. The first time Rust Pop Watch saw it was 26 October 2026.
Where is RustVisualLab LOCAL located?
There is no region from RustVisualLab LOCAL. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 93.170.160.47:28025.
Which Rust version is RustVisualLab LOCAL on?
On Windows, RustVisualLab LOCAL runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on RustVisualLab LOCAL when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 16 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on RustVisualLab LOCAL?
The record of RustVisualLab LOCAL's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 42 hours is when the present world was made.
Map and rules
Which map does RustVisualLab LOCAL run?
The map on RustVisualLab LOCAL is procedural, made by the game.
What are the rules and settings on RustVisualLab LOCAL?
The name of RustVisualLab LOCAL says nothing about gather rate. The group limit is 8 players, the game's default. It runs pve, no fighting other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join RustVisualLab LOCAL?
The console method: start Rust, press F1, and type client.connect 93.170.160.47:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.