Loot.Team
Offline 93.186.254.156:28015 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Loot.Team?
You'll find Loot.Team on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Loot.Team mean?
These are the tags Loot.Team publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Loot.Team rank against other Rust servers?
Player hours over the last week rank Loot.Team at #15,977, within the top 71% of ranked servers.
How many players are on Loot.Team right now?
Loot.Team went quiet 22 days 21 hours ago and is offline at the moment.
Server facts
Is Loot.Team online, and how reliable is it?
The server Loot.Team is not online now; 22 days 21 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 6 October 2026.
Where is Loot.Team located?
There is no region from Loot.Team. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 93.186.254.156:28015.
Which Rust version is Loot.Team on?
Rust network protocol 2634 and build 166652 is the version Loot.Team runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Loot.Team?
The record of Loot.Team's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 25 days 6 hours.
Map and rules
Which map does Loot.Team run?
The map on Loot.Team is procedural, made by the game.
What are the rules and settings on Loot.Team?
The name of Loot.Team says nothing about gather rate. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Loot.Team?
Enter client.connect 93.186.254.156:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.