takemiatahere test
Offline 93.194.99.85:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include takemiatahere test?
You'll find takemiatahere test on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on takemiatahere test mean?
The game's server browser picks up these tags from takemiatahere test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does takemiatahere test rank against other Rust servers?
The last seven days of player hours place takemiatahere test at #15,348, in the top 69% of all ranked servers.
How many players are on takemiatahere test right now?
The last sighting of takemiatahere test was 33 hours ago, and it is offline now. It has averaged 0 players over the last seven days.
Server facts
Is takemiatahere test online, and how reliable is it?
takemiatahere test shows as offline, last spotted 33 hours ago. The first time Rust Pop Watch saw it was 27 October 2026.
Where is takemiatahere test located?
There is no region from takemiatahere test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 93.194.99.85:28015.
Which Rust version is takemiatahere test on?
Rust network protocol 2635 and build 168909 is the version takemiatahere test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on takemiatahere test?
takemiatahere test's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 33 hours.
Rules and settings
Which map does takemiatahere test run?
The map on takemiatahere test is procedural, made by the game.
What are the rules and settings on takemiatahere test?
The name of takemiatahere test says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join takemiatahere test?
Enter client.connect 93.194.99.85:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.