IonutShiro Test Server
Online EU 94.130.133.96:28025 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:33 UTC8h ago | – | – | – | 0 |
| Wed 28 Oct, 16:03 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC1d ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC4d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC9d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 15:21 UTC10d ago | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC10d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 12:09 UTC13d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 20:04 UTC22d ago | 1 | halved by day 1 | 8.7 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include IonutShiro Test Server?
These are the Rust Pop Watch lists that include IonutShiro Test Server: European Rust servers, live and Modded Rust servers, live. These are the filters that list it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do the server tags on IonutShiro Test Server mean?
For the server browser, IonutShiro Test Server lists these tags: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it sits under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does IonutShiro Test Server rank against other Rust servers?
For the last seven days of player hours, IonutShiro Test Server sits at #6,150, inside the top 28% of ranked servers and at #1,890 in Europe.
How many players are on IonutShiro Test Server right now?
Checking in on IonutShiro Test Server? 1 players are on it at the moment. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 06:00 UTC, averaging 1 players.
Server details
Is IonutShiro Test Server online, and how reliable is it?
As of now, IonutShiro Test Server is online. The uptime figure suggests it restarted roughly 1 hours ago. The last 7 full days saw uptime of 74%, with 125 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Does IonutShiro Test Server run smoothly?
Its server fps over the last 48 hours averaged 235, with 176 as the lowest. At its peak it held 65,448 entities: buildings, deployables and all the rest. Memory use peaked at 2,246 MB. Players feel lag when fps drops and the entity count climbs.
Where is IonutShiro Test Server located?
With its EU tag, IonutShiro Test Server lists itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.130.133.96:28025.
Which Rust version is IonutShiro Test Server on?
On Linux, IonutShiro Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on IonutShiro Test Server?
None of the resets on IonutShiro Test Server counts as a wipe, because a new world is made every few hours and no wipe schedule is kept.
Rules and settings
Which map does IonutShiro Test Server run?
A procedural map of 1,100 with seed 1337 is what IonutShiro Test Server runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. Custom Map is how the map name reads.
What are the rules and settings on IonutShiro Test Server?
No gather rate appears in the name of IonutShiro Test Server. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Join up
How do I join IonutShiro Test Server?
Enter client.connect 94.130.133.96:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/WQ2ztS5jM8.