Live 48,316 players 11,667 servers online 118 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Devblog 301 LAN Off dutyoffline
Celebrity profile

Devblog 301 LAN

Offline 94.139.255.199:28015 checked 33d ago

pve
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Vital stats

Players now 0/ 20 slots 0% full
7-day average0peak –
Rank#16,363top 71%
Regioneu1no continent published · group 8, the default
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Devblog 301 LAN?

These Rust Pop Watch lists include Devblog 301 LAN: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What do the server tags on Devblog 301 LAN mean?

The game's server browser picks up these tags from Devblog 301 LAN: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): There are 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2602 (Protocol): To join, your game must be on the same protocol version: 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): The network layer is RakNet, which is the game's standard; $reu1 (Region code): Region code: eu1; ^p (PvE): Here the world is the threat, and players don't fight each other. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does Devblog 301 LAN rank against other Rust servers?

A seven-day player-hours placing of #16,363 puts Devblog 301 LAN in the top 71% of all ranked servers.

How many players are on Devblog 301 LAN right now?

Devblog 301 LAN went quiet 33 days 18 hours ago and is offline at the moment.

About the server

Is Devblog 301 LAN online, and how reliable is it?

The server Devblog 301 LAN is not online now; 33 days 18 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 24 September 2026.

Where is Devblog 301 LAN located?

There is no published region for Devblog 301 LAN, whose region code is eu1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.139.255.199:28015.

Which Rust version is Devblog 301 LAN on?

Rust network protocol 2602 and build 132924 is the version Devblog 301 LAN runs on Windows. Steam updates your game so it matches the protocol needed to join.

Wipe times

What is the wipe schedule on Devblog 301 LAN?

The record of Devblog 301 LAN's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 35 days 23 hours is when the present world was made.

Map and rules

Which map does Devblog 301 LAN run?

A procedural map is what Devblog 301 LAN runs, generated by the game.

What are the rules and settings on Devblog 301 LAN?

The name of Devblog 301 LAN says nothing about gather rate. Groups go up to 8 players, which is the default. It runs pve, no fighting other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched off.

Getting in

How do I join Devblog 301 LAN?

The console method: start Rust, press F1, and type client.connect 94.139.255.199:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players There are 20 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2602
Protocol To join, your game must be on the same protocol version: 2602.
cs132924
Build The game build is 132924.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$reu1
Region code Region code: eu1.

Gameplay

^p
PvE Here the world is the threat, and players don't fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.