Devblog 301 LAN
Offline 94.139.255.199:28015 checked 33d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Devblog 301 LAN?
These Rust Pop Watch lists include Devblog 301 LAN: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
The game's server browser picks up these tags from Devblog 301 LAN: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): There are 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2602 (Protocol): To join, your game must be on the same protocol version: 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): The network layer is RakNet, which is the game's standard; $reu1 (Region code): Region code: eu1; ^p (PvE): Here the world is the threat, and players don't fight each other. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Devblog 301 LAN rank against other Rust servers?
A seven-day player-hours placing of #16,363 puts Devblog 301 LAN in the top 71% of all ranked servers.
How many players are on Devblog 301 LAN right now?
Devblog 301 LAN went quiet 33 days 18 hours ago and is offline at the moment.
About the server
Is Devblog 301 LAN online, and how reliable is it?
The server Devblog 301 LAN is not online now; 33 days 18 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 24 September 2026.
Where is Devblog 301 LAN located?
There is no published region for Devblog 301 LAN, whose region code is eu1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.139.255.199:28015.
Which Rust version is Devblog 301 LAN on?
Rust network protocol 2602 and build 132924 is the version Devblog 301 LAN runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Devblog 301 LAN?
The record of Devblog 301 LAN's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 35 days 23 hours is when the present world was made.
Map and rules
Which map does Devblog 301 LAN run?
A procedural map is what Devblog 301 LAN runs, generated by the game.
What are the rules and settings on Devblog 301 LAN?
The name of Devblog 301 LAN says nothing about gather rate. Groups go up to 8 players, which is the default. It runs pve, no fighting other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join Devblog 301 LAN?
The console method: start Rust, press F1, and type client.connect 94.139.255.199:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.