Rust Devblog Server
Offline 94.229.17.136:28015 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
These are the Rust Pop Watch lists that include Rust Devblog Server: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; v2362 (Protocol): You need the same game version to get in: protocol 2362; ptrak (Networking): The network layer is RakNet, which is the game's standard; hil2cpp (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Rust Devblog Server rank against other Rust servers?
The last seven days of player hours place Rust Devblog Server at #15,901, in the top 72% of all ranked servers.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 20 days 1 hours ago, and it is offline now.
Server facts
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server shows as offline, last spotted 20 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 7 October 2026.
Where is Rust Devblog Server located?
There is no region from Rust Devblog Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 94.229.17.136:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 is the version Rust Devblog Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 29 days 22 hours.
Rules and settings
Which map does Rust Devblog Server run?
Rust Devblog Server uses a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
The name of Rust Devblog Server says nothing about gather rate. The group limit goes unpublished. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join Rust Devblog Server?
The console method: start Rust, press F1, and type client.connect 94.229.17.136:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.