Rust Devblog Server
Offline 94.229.24.50:28015 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
You'll find Rust Devblog Server on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Rust Devblog Server mean?
The game's server browser picks up these tags from Rust Devblog Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; v2362 (Protocol): The game protocol is 2362, so your client has to match it to join; ptrak (Networking): It uses RakNet, the standard network layer for the game; ha77b8956 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Rust Devblog Server rank against other Rust servers?
Player hours over the last week rank Rust Devblog Server at #14,536, within the top 67% of ranked servers.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 11 days 18 hours ago, and it is offline now.
Server details
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server shows as offline, last spotted 11 days 18 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 17 October 2026.
Where is Rust Devblog Server located?
There is no region from Rust Devblog Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 94.229.24.50:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 is the version Rust Devblog Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 31 days 5 hours.
The rules
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs, generated by the game.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join Rust Devblog Server?
Enter client.connect 94.229.24.50:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.