Getoff
Offline 94.27.212.169:28015 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Getoff?
These Rust Pop Watch lists include Getoff: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Getoff mean?
For the server browser, Getoff lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Getoff rank against other Rust servers?
Player hours over the last week rank Getoff at #13,777, within the top 61% of ranked servers.
How many players are on Getoff right now?
Offline now, Getoff was last spotted 23 days 10 hours ago.
Server details
Is Getoff online, and how reliable is it?
Down at the moment: Getoff was last seen 23 days 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 5 October 2026.
Where is Getoff located?
No region is published by Getoff. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.27.212.169:28015.
Which Rust version is Getoff on?
On Windows, Getoff runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Getoff?
Getoff's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 23 days 16 hours.
Map and rules
Which map does Getoff run?
Getoff uses a procedural map, which the game generates.
What are the rules and settings on Getoff?
Nothing in the name tells you the gather rate on Getoff. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Getoff?
The console method: start Rust, press F1, and type client.connect 94.27.212.169:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.