ollie-test-local
Offline 94.33.255.246:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include ollie-test-local?
These are the Rust Pop Watch lists that include ollie-test-local: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on ollie-test-local mean?
These are the tags ollie-test-local publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does ollie-test-local rank against other Rust servers?
A seven-day player-hours placing of #15,338 puts ollie-test-local in the top 69% of all ranked servers.
How many players are on ollie-test-local right now?
Offline now, ollie-test-local was last spotted 2 days ago. It has averaged 0 players over the last seven days.
About the server
Is ollie-test-local online, and how reliable is it?
The server ollie-test-local is not online now; 2 days have passed since it was last seen. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Rust Pop Watch's first record of it is 27 October 2026.
Where is ollie-test-local located?
No region is published by ollie-test-local. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.33.255.246:28015.
Which Rust version is ollie-test-local on?
Rust network protocol 2635 and build 168909 is the version ollie-test-local runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on ollie-test-local?
ollie-test-local's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 2 days 1 hours.
Map and rules
Which map does ollie-test-local run?
The map on ollie-test-local is procedural, made by the game.
What are the rules and settings on ollie-test-local?
Nothing in the name tells you the gather rate on ollie-test-local. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It appears under Community in the browser. The VAC anti-cheat from Valve is off.
Join up
How do I join ollie-test-local?
The console method: start Rust, press F1, and type client.connect 94.33.255.246:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.