Test
Offline 94.50.188.19:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 04:11 UTC, in 2d 21h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Test?
These are the Rust Pop Watch lists that include Test: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on Test mean?
The game's server browser picks up these tags from Test: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): There are 200 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): It's on game build 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Test rank against other Rust servers?
A seven-day player-hours placing of #15,996 puts Test in the top 71% of all ranked servers.
How many players are on Test right now?
Offline now, Test was last spotted 24 days 21 hours ago.
Server details
Is Test online, and how reliable is it?
Down at the moment: Test was last seen 24 days 21 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 4 October 2026.
Where is Test located?
No region is published by Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 94.50.188.19:28015.
Which Rust version is Test on?
Rust network protocol 2634 and build 166652 is the version Test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Test?
From biweekly: 14 days after its last wipe comes the estimate for Test's next wipe. The next wipe is pencilled in for Sunday 1 November at 04:11 UTC. 25 days 2 hours is when the present world was made. Its tags set out a wipe schedule of one wipe every two weeks.
The rules
Which map does Test run?
Test uses a procedural map, which the game generates.
What are the rules and settings on Test?
Nothing in the name tells you the gather rate on Test. Groups go up to 8 players, which is the default. pve is the game mode, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Test?
Enter client.connect 94.50.188.19:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.