Tin & Blood
Offline 94.64.104.177:35005 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Tin & Blood?
These are the Rust Pop Watch lists that include Tin & Blood: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser picks up these tags from Tin & Blood: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): It's on game build 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Tin & Blood rank against other Rust servers?
A seven-day player-hours placing of #15,641 puts Tin & Blood in the top 71% of all ranked servers.
How many players are on Tin & Blood right now?
The last sighting of Tin & Blood was 34 days 23 hours ago, and it is offline now.
Server facts
Is Tin & Blood online, and how reliable is it?
Down at the moment: Tin & Blood was last seen 34 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 24 September 2026.
Where is Tin & Blood located?
There is no region from Tin & Blood. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.64.104.177:35005.
Which Rust version is Tin & Blood on?
Rust network protocol 2633 and build 165217 is the version Tin & Blood runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Tin & Blood?
Too few wipes are on record for Tin & Blood to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 47 days 13 hours.
Map and rules
Which map does Tin & Blood run?
Tin & Blood uses a procedural map, which the game generates.
What are the rules and settings on Tin & Blood?
Nothing in the name tells you the gather rate on Tin & Blood. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Tin & Blood?
The console method: start Rust, press F1, and type client.connect 94.64.104.177:35005. Launch Rust on this page is another way, opening Rust via Steam and connecting.