Tin & Blood
Offline 94.64.109.29:35005 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Tin & Blood?
You'll find Tin & Blood on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
The game's server browser picks up these tags from Tin & Blood: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Tin & Blood rank against other Rust servers?
The last seven days of player hours place Tin & Blood at #15,643, in the top 71% of all ranked servers.
How many players are on Tin & Blood right now?
Tin & Blood went quiet 34 days 11 hours ago and is offline at the moment.
Server facts
Is Tin & Blood online, and how reliable is it?
The server Tin & Blood is not online now; 34 days 11 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 23 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.64.109.29:35005.
Which Rust version is Tin & Blood on?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Tin & Blood?
The record of Tin & Blood's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 47 days.
Rules and settings
Which map does Tin & Blood run?
Generated by the game with seed 1789661113, the map on Tin & Blood is procedural and 6,000 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Tin & Blood?
The name of Tin & Blood says nothing about gather rate. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Tin & Blood?
Enter client.connect 94.64.109.29:35005 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.