In Rust We Truss
Offline 95.114.238.4:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include In Rust We Truss?
These are the Rust Pop Watch lists that include In Rust We Truss: Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on In Rust We Truss mean?
These are the tags In Rust We Truss publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp25 (Max players): It has 25 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^p (PvE): Here the world is the threat, and players don't fight each other. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does In Rust We Truss rank against other Rust servers?
The last seven days of player hours place In Rust We Truss at #16,003, in the top 70% of all ranked servers.
How many players are on In Rust We Truss right now?
The last sighting of In Rust We Truss was 25 days 12 hours ago, and it is offline now.
About the server
Is In Rust We Truss online, and how reliable is it?
The server In Rust We Truss is not online now; 25 days 12 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 2 October 2026.
Where is In Rust We Truss located?
There is no region from In Rust We Truss. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 95.114.238.4:28015.
Which Rust version is In Rust We Truss on?
On Windows, In Rust We Truss runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on In Rust We Truss?
Too few wipes are on record for In Rust We Truss to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 49 days 14 hours.
Map and rules
Which map does In Rust We Truss run?
The map on In Rust We Truss is procedural, made by the game.
What are the rules and settings on In Rust We Truss?
No gather rate appears in the name of In Rust We Truss. Eight players per group: that is the game's default. It runs pve, no fighting other players. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join In Rust We Truss?
Enter client.connect 95.114.238.4:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.