Skins
Offline 95.139.45.131:28015 checked 32d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 14:34 UTC32d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Skins?
These Rust Pop Watch lists include Skins: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Skins mean?
The game's server browser picks up these tags from Skins: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs165948 (Build): Game build: 165948; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Skins rank against other Rust servers?
A seven-day player-hours placing of #14,305 puts Skins in the top 61% of all ranked servers.
How many players are on Skins right now?
The last sighting of Skins was 32 days 14 hours ago, and it is offline now.
About the server
Is Skins online, and how reliable is it?
The server Skins is not online now; 32 days 14 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 26 September 2026.
Where is Skins located?
No region is published by Skins. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 95.139.45.131:28015.
Which Rust version is Skins on?
Rust network protocol 2634 and build 165948 is the version Skins runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Skins when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Skins?
Skins's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 32 days 15 hours.
Map and rules
Which map does Skins run?
A procedural map is what Skins runs, generated by the game.
What are the rules and settings on Skins?
No gather rate appears in the name of Skins. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Skins?
The console method: start Rust, press F1, and type client.connect 95.139.45.131:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.