PVE-LiveRust (test)
Online 95.143.190.23:35003 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:02 UTC1d ago | – | – | running | 1 |
| Mon 19 Oct, 15:29 UTC10d ago | 5 | halved by day 3 | 9.1 days | 1 |
| Sat 3 Oct, 12:11 UTC26d ago | 2 | halved by day 8 | 16.1 days | 0 |
| Fri 2 Oct, 15:16 UTC27d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include PVE-LiveRust (test)?
These are the Rust Pop Watch lists that include PVE-LiveRust (test): Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the server tags on PVE-LiveRust (test) mean?
For the server browser, PVE-LiveRust (test) lists these tags: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes every fortnight; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does PVE-LiveRust (test) rank against other Rust servers?
A seven-day player-hours placing of #5,073 puts PVE-LiveRust (test) in the top 23% of all ranked servers.
How many players are on PVE-LiveRust (test) right now?
The current tally at PVE-LiveRust (test): 0 players across 100 slots. Peak for the week was 3, against an average of 0 players. Look at 19:00 UTC: that was the busiest point of the last 48 hours, at 2 players on average.
Server facts
Is PVE-LiveRust (test) online, and how reliable is it?
As of now, PVE-LiveRust (test) is online. About 5 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 166 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does PVE-LiveRust (test) run smoothly?
Average server fps for the last 48 hours was 139, and it never went below 97. At its peak it held 74,872 entities: buildings, deployables and all the rest. The highest memory usage was 2,868 MB. Players feel lag when fps drops and the entity count climbs.
Where is PVE-LiveRust (test) located?
No region is published by PVE-LiveRust (test). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 95.143.190.23:35003.
Which Rust version is PVE-LiveRust (test) on?
On Linux, PVE-LiveRust (test) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on PVE-LiveRust (test) when wipe day comes around?
Across its recent wipes, the busiest point averaged 3 players. The latest wipe's crowd was busiest 26 hours after it began. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 5.5.
What is the wipe schedule on PVE-LiveRust (test)?
Its tag sets the prediction, because PVE-LiveRust (test)'s recorded wipes are too few to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. Its current world has been live for 28 hours. The tags list a fortnightly wipe schedule.
Rules and settings
Which map does PVE-LiveRust (test) run?
The procedural map on PVE-LiveRust (test) measures 3,500 and comes from the game with seed 457348898. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on PVE-LiveRust (test)?
Nothing in the name tells you the gather rate on PVE-LiveRust (test). A group holds at most 30 players. It runs pve, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join PVE-LiveRust (test)?
The console method: start Rust, press F1, and type client.connect 95.143.190.23:35003. Launch Rust on this page is another way, opening Rust via Steam and connecting.