WindowsGSM - RUST
Offline 95.190.81.7:28025 checked 31d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include WindowsGSM - RUST?
These Rust Pop Watch lists include WindowsGSM - RUST: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on WindowsGSM - RUST mean?
For the server browser, WindowsGSM - RUST lists these tags: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does WindowsGSM - RUST rank against other Rust servers?
The last seven days of player hours place WindowsGSM - RUST at #14,211, in the top 61% of all ranked servers.
How many players are on WindowsGSM - RUST right now?
WindowsGSM - RUST went quiet 31 days 15 hours ago and is offline at the moment.
About the server
Is WindowsGSM - RUST online, and how reliable is it?
Down at the moment: WindowsGSM - RUST was last seen 31 days 15 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 24 September 2026.
Where is WindowsGSM - RUST located?
No region is published by WindowsGSM - RUST. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 95.190.81.7:28025.
Which Rust version is WindowsGSM - RUST on?
On Windows, WindowsGSM - RUST runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on WindowsGSM - RUST?
Too few wipes are on record for WindowsGSM - RUST to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 53 days 14 hours is when the present world was made.
The rules
Which map does WindowsGSM - RUST run?
A procedural map is what WindowsGSM - RUST runs, generated by the game.
What are the rules and settings on WindowsGSM - RUST?
Nothing in the name tells you the gather rate on WindowsGSM - RUST. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join WindowsGSM - RUST?
Enter client.connect 95.190.81.7:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.