Rust-devcustomer
Offline 95.216.38.93:25565 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust-devcustomer?
These Rust Pop Watch lists include Rust-devcustomer: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust-devcustomer mean?
For the server browser, Rust-devcustomer lists these tags: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Rust-devcustomer rank against other Rust servers?
A seven-day player-hours placing of #15,432 puts Rust-devcustomer in the top 69% of all ranked servers.
How many players are on Rust-devcustomer right now?
The last sighting of Rust-devcustomer was 8 days 16 hours ago, and it is offline now.
Server details
Is Rust-devcustomer online, and how reliable is it?
Rust-devcustomer shows as offline, last spotted 8 days 16 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 17 October 2026.
Where is Rust-devcustomer located?
There is no region from Rust-devcustomer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 95.216.38.93:25565.
Which Rust version is Rust-devcustomer on?
On Linux, Rust-devcustomer runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Rust-devcustomer?
Too few wipes are on record for Rust-devcustomer to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 13 days 3 hours is when the present world was made.
Map and rules
Which map does Rust-devcustomer run?
Generated by the game with seed 1, the map on Rust-devcustomer is procedural and 3,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Rust-devcustomer?
The name of Rust-devcustomer says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Rust-devcustomer?
Enter client.connect 95.216.38.93:25565 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.