Testing server
Offline 95.26.147.207:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing server?
These Rust Pop Watch lists include Testing server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Testing server mean?
The game's server browser picks up these tags from Testing server: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): There are 1 slots; ts0 (Group limit): Teams are disabled on this server; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Testing server rank against other Rust servers?
The last seven days of player hours place Testing server at #13,262, in the top – of all ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 40 days 16 hours ago, and it is offline now.
Server details
Is Testing server online, and how reliable is it?
Down at the moment: Testing server was last seen 40 days 16 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 17 September 2026.
Where is Testing server located?
No region is published by Testing server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 95.26.147.207:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Testing server?
Too few wipes are on record for Testing server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 40 days 18 hours.
Map and rules
Which map does Testing server run?
Testing server uses a procedural map, which the game generates.
What are the rules and settings on Testing server?
No gather rate appears in the name of Testing server. The group limit goes unpublished. hardcore is the game mode, Facepunch's most punishing mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Testing server?
The console method: start Rust, press F1, and type client.connect 95.26.147.207:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.