Radar Lab
Offline 95.26.62.227:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 20:48 UTC43d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Radar Lab?
These Rust Pop Watch lists include Radar Lab: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Radar Lab mean?
For the server browser, Radar Lab lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp5 (Max players): It has 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Radar Lab rank against other Rust servers?
A seven-day player-hours placing of #13,268 puts Radar Lab in the top – of all ranked servers.
How many players are on Radar Lab right now?
Radar Lab went quiet 40 days 19 hours ago and is offline at the moment.
Server details
Is Radar Lab online, and how reliable is it?
Down at the moment: Radar Lab was last seen 40 days 19 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 16 September 2026.
Where is Radar Lab located?
There is no region from Radar Lab. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 95.26.62.227:28015.
Which Rust version is Radar Lab on?
On Windows, Radar Lab runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Radar Lab when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Radar Lab?
The record of Radar Lab's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 43 days 11 hours.
The rules
Which map does Radar Lab run?
A procedural map is what Radar Lab runs, generated by the game.
What are the rules and settings on Radar Lab?
No gather rate appears in the name of Radar Lab. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Radar Lab?
The console method: start Rust, press F1, and type client.connect 95.26.62.227:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.